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This means becoming exceptional in a skill with no passion will still be time-consuming and higher skill levels will be laborious to maintain. A Fast Learner with few flames of passion is also not too great because while they may learn all their skills a little faster, gaining experience at 61.25% of the normal rate is still quite slow. This means colonists without Fast Learner, but with some high skill levels, may be more useful overall. However, this trait requires a bit of a time investment to yield great results unlike some others, especially the traits I rated higher than this one. The ultimate result with a bit of time investment is a colonist that is incredibly exceptional at skills they are passionate about and maintaining skill levels against experience decay will be easier because of the higher experience gain rate. Because of this, the Fast Learner trait especially thrives if a colonist has some skills with flames of passion, which will then cause them to excel at a rate even normal colonists with burning passion in the skill cannot match. This bonus is multiplicative, meaning skills with no passion are learned at 61.25% of the normal rate, skills with minor passion are learned at 175% of the normal rate, and skills with a burning passion are learned 262.5% of the normal rate.
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Traits will be ordered from the highest rated to the lowest.įast Learner is a strong trait that increases experience gain rate by 75%. A higher rating generally indicates that in my opinion, assuming all other factors are equal, a colonist with this trait is more desirable to have in my colony. Having played Rimworld for a fair amount of time and also because I feel like it, in this article I will rate all the traits available in the latest version 1.0 version of unmodded Rimworld while playing one of the preset scenarios with explanations for my ratings. Furthermore, specific situations may determine how useful or harmful the effects are. Traits can provide a wide variety of effects that are beneficial or detrimental, though often they have both. One aspect of the numerous details within the game are the traits that colonists may have up to three of. I especially enjoy the game for the numerous details that encourage strategic thinking, though new players may find themselves overwhelmed even after playing through the tutorial. Rimworld is a game I've been playing on and off for about a year, often bingeing for days at a time before getting bored of the colony I'm managing and moving on.
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